![]() ![]() Which I guess is to say if it ever happened in Zoidian times, it would’ve been an entire story/groundshattering event in its own right. Because the organoid/zoidian relationship was far more like this: It just didn't have any reason to happen before. Really, any situation that'd prompt a bond being withdrawn mainly would have come up post-Zoidian-apocalypse. Him “using them” was the problem, but him leaving harshly (out of either disgust/annoyance or lost control) was often the final blow. One establishing then angrily severing bonds is a large part of why so many people (in the past, and in K&G) just straight-up died trying to pilot the Berserk Fury. (the whole trinity setup and the very real benefits it brings are part-and-parcel of the bond mechanic. One basically just used people to think with. One is the main perpetrator of remorseless severing of bonds. a convoluted thing that's too much to go into here, but yhea.) (a brief tl dr aside: the extended lifespans of Zoidians, in an extremely roundabout way, are related to the longevity of Zoids/Organoids. So between the constant presence of their nearby colony and the presence of the other family members/their Organoids, that individual would be okay, relatively speaking. What they do though, is stay with the family/clan unit. ![]() Organoids can easily outlive a partner (and the partner could also die early of injury or disease) - and the Organoid usually doesn't bond again. overwhelmingly the answer would be "yes, they'd suffer a lot", because that'd basically only happen if the Zoidian partner died.
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