For scenarios where Void Blast is requested (disarming Kuva Guardians, etc) using the new Void Sling mechanic (or Amps in some cases) will do the trick. So what about Void Blast? It’s been retired and replaced with the above. Warframe Melee Finishers can be triggered as Operator with ‘Use’ input near an unaware or stunned enemy, automatically insta-Transferring to Warframe to perform them. Having no Melee weapon equipped will result in Transferring to your Warframe holding your Primary/Secondary instead. Melee input while using your Operator will now instantly Transfer to your Warframe and perform a Melee attack. The Sling is sent out in the direction the camera is facing once fully charged, or upon release. Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling. Holding jump sends out the Sling further, up to the Sling's maximum distance, which upon being reached, will automatically Void Sling the player to that space. Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode. A tap will travel a minimum distance before the Void Sling. Tap or hold jump while in the air to send out your Void Sling. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback. The Operator sends a Void Sling of themselves and then Void Slings to it. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. We are aiming to strike a balance to ensure good distance can still be covered, but some re-mastery will be required of this new movement system (much like having to learn Bullet Jumping)!Īdditionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Current Void Dash does not provide easily controlled movement in the typical gameplay spaces. We are very much approaching this like how we added Bullet Jump to Parkour: we want movement to be king, but better controlled. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. Void Sling is the intended replacement of Void Dashes as a more fun and controllable system. The O perator Gameplay and Focus School reworks aim to improve the flow between Warframe gameplay and Operator gameplay, with the goal of encouraging players to swap more frequently between their Operator and Warframe to maximize the benefits received from both gameplay systems.įor Operator Gameplay specifically, these changes come in three major ways: first, the introduction of Void Sling secondly, re-engineering Operators to be Client-authoritative to reduce jank caused by latency issues related to the mission host thirdly, removal of Void Blast to allow Melee inputs to cause automatic Transference from Operator to Warframe. We covered many aspects of this workshop in our Devstream, please see the timestamped section here for convenience & more details: We hope to change that while also bringing something fresh to the table! What we’ve come to realize over the many years is that there was a lack of true synergy between Operator and Warframe. What started in 2015 as a pivotal decision moment in Warframe’s story has continually evolved into its own form of gameplay: Convergence was introduced alongside Focus Lenses to give players an added boost to collecting Focus, Update 22: Plains of Eidolon shook the system up to add new Focus School nodes and Way-Bound abilities, and Update 22.6 attempted to bring the 5 schools’ power levels closer together with numerous abilities reworked.Īt its core, Focus aimed to be an exciting new path to enjoy Warframe from the lens of another character. We felt it was a priority to give intent & vision to the community in workshop form, so let’s get to it!įocus has been a lot of things over the years. The Official Patch Notes on launch will house all final information. Focus School is in session! The Focus System is getting an extensive rework in the Angels of the Zariman update coming April 27th on all platforms to refresh the gameplay potential of Operators, movement, School identity and balance.Īlmost every aspect of Focus is being reviewed & touched, and this Dev Workshop aims to provide a broad overview of the current changes.
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